After my recent graduation I really felt the urge to improve on my texturing since I now have the freedom to really go after whatever kind of asset creation I wanted. So to keep things simple I decided to take NDo2 and improve on my workflow in there, while really trying to focus on low poly tileable assets. This piece was conceptualized by me, created entirely in NDo2 and photoshop, then rendered in Marmoset. My next endeavor is to put such assets into a completed scene. Till then!